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Industry Projects

Here you can find the various industry projects that I have contributed to. This page will be updated as and when new projects are released, with a showreel of my contributions to the project.

In the mean time, feel free to check out my IMBd site for limited information. 

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Nautilus
2024 - Amazon Prime

For this project, I worked on one shot that involved animating a camera around the CG Model of the Nautilus. The shot went through several iterations after the initial 7 or so angles that I proposed.

 

I look forward to sharing the shot I worked on in the near future!

 

Nautilus is released on Amazon Prime, Friday 25th October 2024.  

Rivals
2024 - Disney Plus

On this project, I worked on a few camera animation shots for the Concorde and also did some previz, working in Nuke for the first time for some simulation work.  

 

I look forward to sharing the very small amount of work I contributed to this project soon.

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RIVALS is available to stream now on Disney Plus.

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Renegade Nell
2024 - Disney Plus

Renegade Nell was the second project I worked on while working at Dupe VFX. I came onto the project at the previz stage, with about half of the previz still needing to be completed. I joined a small team of animators to finish off the remaining previz, working closely with both Peter Eszenyi, the VFX supervisor, and Ceylan Hassan, the senior animator, to ensure the shots were consistent in quality and style.

   

Moving onto the postviz, the team was reduced to just myself and Ceylan. This involved animating Billy across plates, giving the directors a better idea of the movement and timing on Billy, allowing them to make changes to staging etc before filming Nick Mohammed as Billy Blind on set.

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When we received the plates of Billy, we added animated wings to each scene where needed, ensuring that the speed and size of the wings were consistent. It was while completing this part of the project where I was trusted to be the only animator working through shots. This was a big task but thanks to all that I had learned on the project so far, I managed to continue developing shots to the standard required.

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Two of the shots that feature Billy are digi-doubles, that myself and Ceylan worked closely on, to ensure that each captured his style of movement and didn’t feel out of place across the scene. This was challenging, but working as a team across these shots really helped improve my confidence and skill in doing this moving forward.

 

Rotomation was also required for certain shots, generally tracking the handle of the mace that Amorous held. Once these shots were tracked, I was tasked with creating a believable simulation for the chain, moving through 3D space so that effects could create an emitting simulation of soil from it. There were also a couple of other shots that required rotomation, such as the horse as it breaks through the mound and window and a single shot of a female character as they crumble to dust.   

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I look forward to being able to share my work on this show in the near future! For now I have a mini showreel, featuring some of my shots (left). 

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